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Classic Space Invaders

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1 Classic Space Invaders on Wed Nov 24, 2010 1:31 pm

Karnaksow

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My latest effort....

2 Re: Classic Space Invaders on Sun Nov 28, 2010 9:40 am

steve


That looks great. Just like the original. Amazing recreation Very Happy.

3 Re: Classic Space Invaders on Sun Nov 28, 2010 1:33 pm

ShamgarBlade

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Ah, I had the pleasure of playing this yesterday. Great job!

4 Re: Classic Space Invaders on Mon Nov 29, 2010 1:22 am

SR20DETDOG

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Well, unfortunately I don't have the beta, and my computer doesn't have sound Sad

But the video looked fantastic! The animation and starting screen were what really impressed me. Is there only one level or are there more?

Out of interest, roughly how long did this take you to make?

5 Re: Classic Space Invaders on Mon Nov 29, 2010 2:32 pm

Karnaksow

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There are 3 Invader screens with them getting lower each time, then they reset to the top on the 4th. you could go on and on so added a time limit. It took about 4-5 weeks to make. About an hour weekdays and about 8 hours on the weekend. It was a longish job in a way. My O/H said I should do space invaders, so, next thing i'm trying to make a block go from left to right then go down etc. It just grew from there, adding bit by bit. I really wanted to add the full 11 rows of invaders, 4 bunkers (with 4 times the pixels), multiple speeds (fast last invaders) and the spaceship count trick (to get 300).
It was starting to overheat an run very slow, so had to cut back. Because of the small amount of Invaders and lack of speed, one life and a time limit had to be added. People could probably get silly scores and ruin any future update.

I may tweak the speed settings if possible. There was a bug before that prevented me using the step switch and counter/timer. It just would not work in game. Maybe fixed now.

Thanks for the comments!

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