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Answering Little Big Planet 2 Questions.

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1 Answering Little Big Planet 2 Questions. on Sat Oct 02, 2010 8:09 pm

TheChannel

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The Alliance (Mods)
The Alliance (Mods)
I have recently received Little Big Planet 2 Beta so if you have any questions that you need answering feel free to ask me. Very Happy


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2 Re: Answering Little Big Planet 2 Questions. on Sat Oct 02, 2010 8:55 pm

SR20DETDOG

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I do have a question.

If you connect the controlinator or DCS to a piston using the sixaxis part, can it be set to change,
1)Speed only
2)Direction only
3)Speed and Direction
4)Length (the further the controller is tilted the further the piston extends)

3 Re: Answering Little Big Planet 2 Questions. on Sat Oct 02, 2010 9:38 pm

TheChannel

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Okay I will get onto that the next time I start up the Beta


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4 Re: Answering Little Big Planet 2 Questions. on Sun Oct 03, 2010 5:20 am

Karnaksow

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Hello!

Right, may be a silly first question, but where are the power gloves in the LBP2 beta? They are not in my popit tools.

Secondly, of the new tools, one shot is missing from many options where it would be really useful. Is there a logic tool or something which does just the same thing?

5 Re: Answering Little Big Planet 2 Questions. on Sun Oct 03, 2010 6:16 am

TheChannel

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@Karnaksow

- Yea I know, the power gloves are missing for me too. Maybe they were needed to be worked on and will be added in the beta sometime.

- Sorry I have no experience with one shot. I know I seen it a few time but it confuses me so I dont use it. If it is what i am thinking (A permanent switch?) You can use a "Battery".


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6 Re: Answering Little Big Planet 2 Questions. on Sun Oct 03, 2010 12:26 pm

Karnaksow

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Usually need a one shot to activate an emitter or something to do it once only. Say if your using a player sensor that is connected to an emitter, the normal way will just emit something every time you go in and out of range. One shot will do it once only. One shot is in some tools and not others, strange!

I can get round it, its just a pain.

7 Re: Answering Little Big Planet 2 Questions. on Sun Oct 03, 2010 12:28 pm

TheChannel

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With an Emitter there is a setting that is something like
"Max Emitted" if you set that to 1, it will only ever make 1.


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8 Re: Answering Little Big Planet 2 Questions. on Sun Oct 03, 2010 12:34 pm

Karnaksow

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Yeah, that's usually what I do with an emitter. Been using the score giver, without the one shot when connected to a sensor it will repeat points being given. Off the top of my head there has been a few occasions where for not having a one shot, i've resorted to the old emitting a sensor trick. Maybe its something they will add later. Smile

9 Re: Answering Little Big Planet 2 Questions. on Sun Oct 03, 2010 1:37 pm

TheChannel

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@SR20DETDOG

I was able to do these controlls

On/Off - If the controller is tilted it will move.
OneShot - When titled it will do a whole extend and contraction
Direction - Moves the way you tilt it.
Speed - The more it is on a tilt the faster it will go.


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10 Re: Answering Little Big Planet 2 Questions. on Sun Oct 03, 2010 3:56 pm

SR20DETDOG

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TheChannel wrote:@SR20DETDOG

I was able to do these controlls

On/Off - If the controller is tilted it will move.
OneShot - When titled it will do a whole extend and contraction
Direction - Moves the way you tilt it.
Speed - The more it is on a tilt the faster it will go.

Thanks. I had a feeling that would be the case.

11 Re: Answering Little Big Planet 2 Questions. on Mon Oct 04, 2010 12:44 pm

ShamgarBlade

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I've been wondering, how well do LBP1 levels transfer over to LBP2? I've heard that there have been some problems for others...

12 Re: Answering Little Big Planet 2 Questions. on Mon Oct 04, 2010 2:06 pm

TheChannel

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Unfortuantly I havent been able to step online due to the 800 and some MB patch!!! I have to download that sometime...


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13 Re: Answering Little Big Planet 2 Questions. on Mon Oct 04, 2010 5:08 pm

Melted Gummybear

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Karnaksow wrote:Usually need a one shot to activate an emitter or something to do it once only. Say if your using a player sensor that is connected to an emitter, the normal way will just emit something every time you go in and out of range. One shot will do it once only. One shot is in some tools and not others, strange!

I can get round it, its just a pain.

Hello!
The 1 shot option is only available to certain things when it's connected Wink
What you can do to set one shot to an emitter, is connect a switch to the emitter, and then when you do that, go back to the emitter options, and it should have the ability to change to one shot!


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14 Re: Answering Little Big Planet 2 Questions. on Tue Oct 05, 2010 1:27 pm

tristanjmnz

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Is it possible to make the camera rotate all the way to one side to make it seem like an over-the-shoulder game? that would be cool :3

http://www.wix.com/tristanjmnz/littlebigplanet2d

15 Re: Answering Little Big Planet 2 Questions. on Wed Oct 06, 2010 12:30 pm

Karnaksow

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tristanjmnz wrote:Is it possible to make the camera rotate all the way to one side to make it seem like an over-the-shoulder game? that would be cool :3

There was some rumour that you would be able to do just that. I suppose it could work IF only used from the new camera/play angles playing on the back wall.

16 Re: Answering Little Big Planet 2 Questions. on Wed Oct 06, 2010 12:36 pm

Karnaksow

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Melted Gummybear wrote:
Karnaksow wrote:Usually need a one shot to activate an emitter or something to do it once only. Say if your using a player sensor that is connected to an emitter, the normal way will just emit something every time you go in and out of range. One shot will do it once only. One shot is in some tools and not others, strange!

I can get round it, its just a pain.

Hello!
The 1 shot option is only available to certain things when it's connected Wink
What you can do to set one shot to an emitter, is connect a switch to the emitter, and then when you do that, go back to the emitter options, and it should have the ability to change to one shot!

Hello!

For me one shot is only available on switches, not on players sensors or anything else. I know what you mean by adjusting after fitting the connection, but even before, you can see the option there but were greyed out until connected. I will check later to see what has the one shot option. Having not got power gloves and a full cutscene camera plus other things, maybe there are different Beta versions handed out?

17 Re: Answering Little Big Planet 2 Questions. on Wed Oct 06, 2010 3:05 pm

Melted Gummybear

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Admin
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Yes, you can!
Go to the camera, set it to Local Space. Then rotate to your liking!


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18 Re: Answering Little Big Planet 2 Questions. on Wed Oct 06, 2010 3:06 pm

tristanjmnz

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Awesome, I would like to see a level with a camera like that. Very Happy

http://www.wix.com/tristanjmnz/littlebigplanet2d

19 Re: Answering Little Big Planet 2 Questions. on Thu Oct 28, 2010 12:55 pm

plasmavore

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tristanjmnz wrote:Awesome, I would like to see a level with a camera like that. Very Happy
So would I, it would be very confusing! Very Happy

It would be great if the camera randomly changed throughout the level, so it will be upside-down at one point, then it will look like you are running vertically.

-Good idea!

20 Re: Answering Little Big Planet 2 Questions. on Sat Dec 11, 2010 5:24 am

Karnaksow

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I got a prize the other day and found out it was NEON, like the holograhic material but solid and more vibrant in colour. Anyone know how you get it, its not in my popit, I have 2 Hologram materials though.

EDIT: Found it under Glass.

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